THE STRUGGLE
— / — ONLINE
SIGNAL ACQUIRED CHERNARUS // 4V4 ELIMINATION

The Struggle
Tournament

Teams of four, an elimination bracket, best-of-five matches inside a collapsing zone — no respawns, last team standing takes the round.

Server: 172.111.51.206:3002 — "THE STRUGGLE - Event Server"

§ I — HOW IT WORKS
Six axioms, start to finish The server runs the whole thing. You bring four people.
06 axioms
§ I

Form a team.

Press [ in game, create a team of four — or join one by invite — and mark it Ready.

§ II

The bracket locks.

An admin locks it, or the scheduler does at the start time. Single or double elimination, whichever the night is configured for.

§ III

Matches are best of five.

Each round both teams are teleported to opposite edges of an arena on a fixed kit. Kits climb as the bracket does — the early rounds open on SKS, Mp133 and Makarov; the top tier is M4A1, B95 and Deagle. Nineteen arenas across Chernarus, one per match.

§ IV

The zone closes.

A collapsing circle shrinks on a timer. Outside it you take damage. Last team standing wins the round, and there are no respawns inside one.

§ V

Drops get 60 seconds.

A player who disconnects mid-round has sixty seconds to reconnect exactly where they were, with the gear they had. Leave unconscious and you are out.

§ VI

Scheduled nights.

Tournaments run unattended. Registration opens thirty minutes before a scheduled start with countdown announcements, the bracket locks at the start time once at least two teams are ready, and the server runs the bracket to the end by itself. An admin who logs in takes over.

Times: Mon, Tue, Thu, Fri and Sat at 20:00, Sun at 15:00 - server time (US Central). Registration opens 30 minutes before.

§ II — WHAT YOU NEED
Two mods and four people Subscribe, launch, connect. Nothing else to install.
04 entries

The mod is the whole install. The tournament pack carries the team window, the bracket, the arena map and the zone rings. Community Framework is its dependency — subscribe to both or the game will not load in.

01 The Struggle TournamentThe client pack, on the Steam Workshop. MOD
02 Community FrameworkDependency. The tournament pack does not run without it. CORE
03 A Steam accountOwning DayZ, signed in, with both items subscribed. REQUIRED
04 The server172.111.51.206:3002 — "THE STRUGGLE - Event Server" CONNECT
§ III — STANDINGS
Everything is on the record Every match logged. Final standings on screen when it ends.
LOGGED

Every match is logged. The server writes one line per event for the whole tournament — who started what, who hit whom, from how far, and how each round ended. That log is the authoritative record, not the chat and not anybody's memory.

When the last match is decided, the final standings are shown in game: the champion first, then every other team ranked by how far it got. Your own kills and deaths for the night come up with them.

Results: [LINK OR "posted in Discord"]

§ IV — COMMS
Find the other three Team up, hear the start times, argue about the bracket.
JOIN OPEN

discord.gg/thestruggle

Same Discord as the rest of The Struggle. Voice channels to run a team out of, and where the schedule and the results go.